ow-dash-cube/Core/Src/LCD_driver.c
2025-09-14 22:37:33 +02:00

417 lines
11 KiB
C

// Driver afficheur ADA 1983/chip ILI9341 pour Kit STM32L476 IUT1 de Grenoble Dpt GEII
//
// Adaptations L476, et fusion libs : V. GRENNERAT, IUT1 de Grenoble, Dpt GEII
// Correction bug coordonnees X et Y pour Draw_Char et Draw_Text : V. GRENNERAT
// Ajout fonction LCD_Draw_Image_XY : V. GRENNERAT
// Intégration des fonctions de configuration SPI3 et GPIO : V. GRENNERAT
// Version 2 (1/12/2019) :
// Suppression de l'utilisation de la HAL STM32 : V. GRENNERAT
// Diverses optimisations, dans les burst images.
// --------------------------------
// MIT License
//
// Copyright (c) 2017 Matej Artnak
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
#include "LCD_driver.h"
void LCD_Write_Command(uint8_t Command) {
while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait that everything is sent before changing the RS pin
CMD
;
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = Command;
}
/* Send Data (char) to LCD via SPI bus */
void LCD_Write_Data(uint8_t Data) {
while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait that everything is sent before changing the RS pin
DATA
;
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = Data;
}
void LCD_Write_Data16(uint16_t data) {
while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait that everything is sent before changing the RS pin
DATA
;
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = (data >> 8) & 0xFF;// Send MSB
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = data & 0xFF;// Send LSB
}
/* Set the frame to draw into and sends a write into frame command */
void LCD_Set_Address(uint16_t X1, uint16_t Y1, uint16_t X2, uint16_t Y2) {
LCD_Write_Command(0x2A);
LCD_Write_Data16(X1);
LCD_Write_Data16(X2);
LCD_Write_Command(0x2B);
LCD_Write_Data16(Y1 + 19);
LCD_Write_Data16(Y2 + 19);
LCD_Write_Command(0x2C);
}
void LCD_HardwareReset() {
HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_SET);
HAL_Delay(1);
HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_RESET);
HAL_Delay(20);
HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_SET);
HAL_Delay(150);
}
void LCD_Init(void) {
LCD_HardwareReset();
// enable spi1
SPI1->CR1 |= SPI_CR1_SPE;// NSS (CS) pin is automatically pulled low
HAL_Delay(300);
// Software reset
LCD_Write_Command(0x01);
HAL_Delay(150);
// Color mode: 16bit/pixels
LCD_Write_Command(0x3A);
LCD_Write_Data(0x55);
HAL_Delay(150);
// Enable color inversion (INVON)
LCD_Write_Command(0x21);
// Configure orientation stuff
LCD_Write_Command(0x36);
LCD_Write_Data(0b00111100);
// Exit sleep
LCD_Write_Command(0x11);
HAL_Delay(150);
// Turn on display
LCD_Write_Command(0x29);
HAL_Delay(400);
// Fill white
LCD_Fill_Screen(WHITE);
// Draw colors columns
LCD_Set_Address(30, 30, LCD_WIDTH - 30, LCD_HEIGHT - 30);
uint32_t size = (LCD_WIDTH - 59) * 20;
LCD_Draw_Colour_Burst(BLACK, size);
LCD_Draw_Colour_Burst(WHITE, size);
LCD_Draw_Colour_Burst(BLUE, size);
LCD_Draw_Colour_Burst(GREEN, size);
LCD_Draw_Colour_Burst(RED, size);
LCD_Draw_Colour_Burst(BLACK, 4 * size);
// Draw rectangles in the angles
LCD_Draw_Rectangle(1, 1, 20, 20, RED);
LCD_Draw_Rectangle(LCD_WIDTH - 21, 1, 20, 20, GREEN);
LCD_Draw_Rectangle(LCD_WIDTH - 21, LCD_HEIGHT - 21, 20, 20,
BLACK);
LCD_Draw_Rectangle(1, LCD_HEIGHT - 21, 20, 20, BLUE);
}
//INTERNAL FUNCTIONS OF THE LIBRARY
void LCD_Draw_Colour_Burst(uint16_t color, uint32_t size) {
while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait that everything is sent before changing the RS pin
DATA
;
for (uint32_t j = 0; j < size; j++) {
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = (color >> 8) & 0xFF;
while ((SPI1->SR & SPI_SR_TXE) == 0);
SPI1->DR = color & 0xFF;
}
}
void LCD_Fill_Screen(uint16_t color) {
LCD_Draw_Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT, color);
}
void LCD_Draw_Pixel(uint16_t x, uint16_t y, uint16_t color) {
if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)) return;
LCD_Set_Address(x, y, x, y);
LCD_Draw_Colour_Burst(color, 1);
}
void LCD_Draw_Rectangle(
uint16_t X,
uint16_t Y,
uint16_t Width,
uint16_t Height,
uint16_t Colour) {
if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
if ((X + Width - 1) >= LCD_WIDTH) {
Width = LCD_WIDTH - X;
}
if ((Y + Height - 1) >= LCD_HEIGHT) {
Height = LCD_HEIGHT - Y;
}
LCD_Set_Address(X, Y, X + Width - 1, Y + Height - 1);
LCD_Draw_Colour_Burst(Colour, Height * Width);
}
void LCD_Draw_Horizontal_Line(
uint16_t X,
uint16_t Y,
uint16_t Width,
uint16_t Colour) {
if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
if ((X + Width - 1) >= LCD_WIDTH) {
Width = LCD_WIDTH - X;
}
LCD_Set_Address(X, Y, X + Width - 1, Y);
LCD_Draw_Colour_Burst(Colour, Width);
}
void LCD_Draw_Vertical_Line(
uint16_t X,
uint16_t Y,
uint16_t Height,
uint16_t Colour) {
if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
if ((Y + Height - 1) >= LCD_HEIGHT) {
Height = LCD_HEIGHT - Y;
}
LCD_Set_Address(X, Y, X, Y + Height - 1);
LCD_Draw_Colour_Burst(Colour, Height);
}
void LCD_Draw_Hollow_Circle(
uint16_t X,
uint16_t Y,
uint16_t Radius,
uint16_t Colour) {
int x = Radius - 1;
int y = 0;
int dx = 1;
int dy = 1;
int err = dx - (Radius << 1);
while (x >= y) {
LCD_Draw_Pixel(X + x, Y + y, Colour);
LCD_Draw_Pixel(X + y, Y + x, Colour);
LCD_Draw_Pixel(X - y, Y + x, Colour);
LCD_Draw_Pixel(X - x, Y + y, Colour);
LCD_Draw_Pixel(X - x, Y - y, Colour);
LCD_Draw_Pixel(X - y, Y - x, Colour);
LCD_Draw_Pixel(X + y, Y - x, Colour);
LCD_Draw_Pixel(X + x, Y - y, Colour);
if (err <= 0) {
y++;
err += dy;
dy += 2;
}
if (err > 0) {
x--;
dx += 2;
err += (-Radius << 1) + dx;
}
}
}
void LCD_Draw_Filled_Circle(
uint16_t X,
uint16_t Y,
uint16_t Radius,
uint16_t Colour) {
int x = Radius;
int y = 0;
int xChange = 1 - (Radius << 1);
int yChange = 0;
int radiusError = 0;
while (x >= y) {
for (int i = X - x; i <= X + x; i++) {
LCD_Draw_Pixel(i, Y + y, Colour);
LCD_Draw_Pixel(i, Y - y, Colour);
}
for (int i = X - y; i <= X + y; i++) {
LCD_Draw_Pixel(i, Y + x, Colour);
LCD_Draw_Pixel(i, Y - x, Colour);
}
y++;
radiusError += yChange;
yChange += 2;
if (((radiusError << 1) + xChange) > 0) {
x--;
radiusError += xChange;
xChange += 2;
}
}
//Really slow implementation, will require future overhaul
//TODO: https://stackoverflow.com/questions/1201200/fast-algorithm-for-drawing-filled-circles
}
void LCD_Draw_Hollow_Rectangle_Coord(
uint16_t X0,
uint16_t Y0,
uint16_t X1,
uint16_t Y1,
uint16_t Colour) {
uint16_t X_length = 0;
uint16_t Y_length = 0;
uint8_t Negative_X = 0;
uint8_t Negative_Y = 0;
float Calc_Negative = 0;
Calc_Negative = X1 - X0;
if (Calc_Negative < 0) Negative_X = 1;
Calc_Negative = 0;
Calc_Negative = Y1 - Y0;
if (Calc_Negative < 0) Negative_Y = 1;
//DRAW HORIZONTAL!
if (!Negative_X) {
X_length = X1 - X0;
} else {
X_length = X0 - X1;
}
LCD_Draw_Horizontal_Line(X0, Y0, X_length, Colour);
LCD_Draw_Horizontal_Line(X0, Y1, X_length, Colour);
//DRAW VERTICAL!
if (!Negative_Y) {
Y_length = Y1 - Y0;
} else {
Y_length = Y0 - Y1;
}
LCD_Draw_Vertical_Line(X0, Y0, Y_length, Colour);
LCD_Draw_Vertical_Line(X1, Y0, Y_length, Colour);
if ((X_length > 0) || (Y_length > 0)) {
LCD_Draw_Pixel(X1, Y1, Colour);
}
}
void LCD_Draw_Filled_Rectangle_Coord(
uint16_t X0,
uint16_t Y0,
uint16_t X1,
uint16_t Y1,
uint16_t Colour) {
uint16_t X_length = 0;
uint16_t Y_length = 0;
uint8_t Negative_X = 0;
uint8_t Negative_Y = 0;
int32_t Calc_Negative = 0;
uint16_t X0_true = 0;
uint16_t Y0_true = 0;
Calc_Negative = X1 - X0;
if (Calc_Negative < 0) Negative_X = 1;
Calc_Negative = 0;
Calc_Negative = Y1 - Y0;
if (Calc_Negative < 0) Negative_Y = 1;
//DRAW HORIZONTAL!
if (!Negative_X) {
X_length = X1 - X0;
X0_true = X0;
} else {
X_length = X0 - X1;
X0_true = X1;
}
//DRAW VERTICAL!
if (!Negative_Y) {
Y_length = Y1 - Y0;
Y0_true = Y0;
} else {
Y_length = Y0 - Y1;
Y0_true = Y1;
}
LCD_Draw_Rectangle(X0_true, Y0_true, X_length, Y_length, Colour);
}
/*Dessine une image dans une zone de l'ecran, aux coordonnées X et Y*/
//CONVERTISSEUR: http://www.digole.com/tools/PicturetoC_Hex_converter.php
//65K colour (2Bytes / Pixel)
//void LCD_Draw_Image_XY(
// const char *Image_Array,
// uint16_t X,
// uint16_t Y,
// uint16_t Width,
// uint16_t Height) {
// LCD_Set_Address(X, Y, X + Width - 1, Y + Height - 1);
//
// DATA
// ;
// CS_ON;
//
// for (uint32_t i = 0; i < Width * Height * 2; i += 2) {
// while ((SPI3->SR & SPI_SR_TXE) == 0);//Si FIFO full (TX buffer Empty=0), on attend
//// on utilise l'ecriture 16 bits dans DR, pour des envois 8 bits
//// Le LSB doit etre place ds le MSB :
// SPI3->DR = ((short) Image_Array[i + 1]) << 8 | Image_Array[i];
// }
//
// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
// CS_OFF;
//}
/*Draws a full screen picture from flash. Image converted from RGB .jpeg/other to C array using online converter*/
//USING CONVERTER: http://www.digole.com/tools/PicturetoC_Hex_converter.php
//65K colour (2Bytes / Pixel)
//void LCD_Draw_Image_Full(const char *Image_Array, uint8_t Orientation) {
// switch (Orientation) {
// case SCREEN_HORIZONTAL_1:
// LCD_Set_Rotation(SCREEN_HORIZONTAL_1);
// LCD_Set_Address(0, 0, LCD_SCREEN_WIDTH, LCD_SCREEN_HEIGHT);
// break;
//
// case SCREEN_HORIZONTAL_2:
// LCD_Set_Rotation(SCREEN_HORIZONTAL_2);
// LCD_Set_Address(0, 0, LCD_SCREEN_WIDTH, LCD_SCREEN_HEIGHT);
// break;
//
// case SCREEN_VERTICAL_1:
// LCD_Set_Rotation(SCREEN_VERTICAL_1);
// LCD_Set_Address(0, 0, LCD_SCREEN_HEIGHT, LCD_SCREEN_WIDTH);
// break;
//
// case SCREEN_VERTICAL_2:
// LCD_Set_Rotation(SCREEN_VERTICAL_2);
// LCD_Set_Address(0, 0, LCD_SCREEN_HEIGHT, LCD_SCREEN_WIDTH);
// break;
// }
//
// DATA
// ;
// CS_ON;
//
// for (uint32_t i = 0; i < LCD_SCREEN_WIDTH * LCD_SCREEN_HEIGHT * 2; i += 2) {
// while ((SPI3->SR & SPI_SR_TXE) == 0);//Si FIFO full (TX buffer Empty=0), on attend
//// on utilise l'ecriture 16 bits dans DR, pour des envois 8 bits
//// Le LSB doit etre place ds le MSB :
// SPI3->DR = ((short) Image_Array[i + 1]) << 8 | Image_Array[i];
// }
//
// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
// CS_OFF;
//}