604 lines
17 KiB
C
604 lines
17 KiB
C
// Driver afficheur ADA 1983/chip ILI9341 pour Kit STM32L476 IUT1 de Grenoble Dpt GEII
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//
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// Adaptations L476, et fusion libs : V. GRENNERAT, IUT1 de Grenoble, Dpt GEII
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// Correction bug coordonnees X et Y pour Draw_Char et Draw_Text : V. GRENNERAT
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// Ajout fonction LCD_Draw_Image_XY : V. GRENNERAT
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// Intégration des fonctions de configuration SPI3 et GPIO : V. GRENNERAT
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// Version 2 (1/12/2019) :
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// Suppression de l'utilisation de la HAL STM32 : V. GRENNERAT
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// Diverses optimisations, dans les burst images.
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// --------------------------------
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// MIT License
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//
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// Copyright (c) 2017 Matej Artnak
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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/* Includes ------------------------------------------------------------------*/
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#include "LCD_driver.h"
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#include "5x5_font.h"
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#include "stm32f1xx.h"
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/* Global Variables ------------------------------------------------------------------*/
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volatile uint16_t LCD_HEIGHT = LCD_SCREEN_HEIGHT;
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volatile uint16_t LCD_WIDTH = LCD_SCREEN_WIDTH;
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/* SPI3 & GPIOs init function */
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//void LCD_SPI_Init(void) {
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////__HAL_RCC_SPI3_CLK_ENABLE();
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// RCC->APB1ENR1 |= RCC_APB1ENR1_SPI3EN;// SPI3 clock enable
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// RCC->AHB2ENR |= RCC_AHB2ENR_GPIOCEN;// GPIOC clock enable
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//
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// /** CS & DC GPIO signals configuration
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// PC8 ------> LCD_CS_PIN
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// PC11 ------> LCD_DC_PIN
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// */
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// GPIOC->BSRR = LCD_CS_PIN | (LCD_DC_PIN << 16);//CS à 1 et DC à 0
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// GPIOC->MODER |= (1 << 16) | (1 << 22);//GPIO out
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// GPIOC->MODER &= ~((1 << 17) | (1 << 23));//mise à 0
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// GPIOC->OTYPER &= (GPIO_OTYPER_OT8 | GPIO_OTYPER_OT11);//PC8 & 11 en PP
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// GPIOC->OSPEEDR |= (3 << 16) | (3 << 22);//High speed
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//
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// /**SPI3 GPIO Configuration
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// PC10 ------> SPI3_SCK
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// PC12 ------> SPI3_MOSI */
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// GPIOC->AFR[1] |= (6 << 8) | (6 << 16);//PC10 en AF6 : SPI3_SCK, PC12 en AF6 : SPI3_MOSI
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// GPIOC->AFR[1] &= 0xFFF6F6FF;//Mise à 0
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// GPIOC->MODER |= (2 << 20) | (2 << 24);//MODE AF
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// GPIOC->MODER &= 0xFEEFFFFF;//Mise à 0
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// GPIOC->OTYPER &= (GPIO_OTYPER_OT10 | GPIO_OTYPER_OT12);//PC10 & 12 en PP
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// GPIOC->OSPEEDR |= (3 << 24) | (3 << 20);//High speed
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//
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// /*Configure module SPI3*/
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// SPI3->CR1 = SPI_CR1_SSM | SPI_CR1_SSI;//CS soft, SSI à 1 sinon decl. mode fault
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// SPI3->CR1 |= SPI_CR1_MSTR;// 0 sauf SPE et mode Master, BR = 0 => /2=> Fsck=40M
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// SPI3->CR2 = 0x0700 | SPI_CR2_FRXTH;// | SPI_CR2_NSSP; //mode 8 bits, ITs disabled, no DMA, FRXTH doit être à 1 en 8 bits
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// SPI3->CR1 |= SPI_CR1_SPE;
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//
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//}
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/* Send command (char) to LCD via SPI bus */
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void LCD_Write_Command(uint8_t Command) {
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while ((SPI1->SR & SPI_SR_BSY) != 0);
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CMD
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;
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while ((SPI1->SR & SPI_SR_TXE) == 0);
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SPI1->DR = Command;// Cast sur pointeur, pour ecriture 8 bits. Sinon l'acces 16 bits provoque un tfert 16 bits
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}
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/* Send Data (char) to LCD via SPI bus */
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void LCD_Write_Data(uint8_t Data) {
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while ((SPI1->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
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DATA
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;
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while ((SPI1->SR & SPI_SR_TXE) == 0);// Waiting for TX register to be available.
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SPI1->DR = Data;
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}
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void LCD_Write_Data16(uint16_t data) {
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while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait until SPI is not busy
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DATA
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;
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while ((SPI1->SR & SPI_SR_TXE) == 0);// Wait for TX buffer empty
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SPI1->DR = (data >> 8) & 0xFF;// Send MSB
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while ((SPI1->SR & SPI_SR_TXE) == 0);// Wait for TX buffer empty
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SPI1->DR = data & 0xFF;// Send LSB
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}
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/* Set the frame to draw into and sends a write into frame command */
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void LCD_Set_Address(uint16_t X1, uint16_t Y1, uint16_t X2, uint16_t Y2) {
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LCD_Write_Command(0x2A);
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LCD_Write_Data16(X1);
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LCD_Write_Data16(X2);
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LCD_Write_Command(0x2B);
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LCD_Write_Data16(Y1);
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LCD_Write_Data16(Y2);
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LCD_Write_Command(0x2C);
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}
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//void LCD_Set_Rotation(uint8_t Rotation) {
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//
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// uint8_t screen_rotation = Rotation;
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//
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// LCD_Write_Command(0x36);
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//
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// switch (screen_rotation)
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// case SCREEN_VERTICAL_1:
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// LCD_Write_Data(0x40 | 0x08);
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// LCD_WIDTH = 240;
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// LCD_HEIGHT = 320;
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// break;
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// case SCREEN_HORIZONTAL_1:
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// LCD_Write_Data(0x20 | 0x08);
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// LCD_WIDTH = 320;
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// LCD_HEIGHT = 240;
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// break;
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// case SCREEN_VERTICAL_2:
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// LCD_Write_Data(0x80 | 0x08);
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// LCD_WIDTH = 240;
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// LCD_HEIGHT = 320;
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// break;
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// case SCREEN_HORIZONTAL_2:
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// LCD_Write_Data(0x40 | 0x80 | 0x20 | 0x08);
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// LCD_WIDTH = 320;
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// LCD_HEIGHT = 240;
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// break;
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// default:
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// break;
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//}
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void LCD_HardwareReset() {
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HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_SET);
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HAL_Delay(1);
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HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_RESET);
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HAL_Delay(20);
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HAL_GPIO_WritePin(DRESET_GPIO_Port, DRESET_Pin, GPIO_PIN_SET);
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HAL_Delay(150);
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}
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void LCD_Init(void) {
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LCD_HardwareReset();
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// enable spi1
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SPI1->CR1 |= SPI_CR1_SPE;// NSS (CS) pin is automatically pulled low
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HAL_Delay(300);
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// Software reset
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LCD_Write_Command(0x01);
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HAL_Delay(150);
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// Color mode: 16bit/pixels
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LCD_Write_Command(0x3A);
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LCD_Write_Data(0x55);
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HAL_Delay(150);
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// Enable color inversion (INVON)
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LCD_Write_Command(0x21);
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// Disable partial mode
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LCD_Write_Command(0x13);
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// Exit sleep
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LCD_Write_Command(0x11);
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HAL_Delay(150);
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// Turn on display
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LCD_Write_Command(0x29);
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HAL_Delay(400);
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// Fill white
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LCD_Fill_Screen(WHITE);
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// End the end with black
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// LCD_Draw_Rectangle(0, LCD_SCREEN_WIDTH, LCD_SCREEN_WIDTH,
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// LCD_SCREEN_HEIGHT - LCD_SCREEN_WIDTH, BLACK);
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// Draw colors columns
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LCD_Set_Address(20, 20, LCD_SCREEN_WIDTH - 60, LCD_SCREEN_WIDTH - 60);
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uint32_t size = (LCD_SCREEN_WIDTH - 40) * 20;
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LCD_Draw_Colour_Burst(BLACK, size);
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LCD_Draw_Colour_Burst(WHITE, size);
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LCD_Draw_Colour_Burst(BLUE, size);
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LCD_Draw_Colour_Burst(GREEN, size);
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LCD_Draw_Colour_Burst(RED, size);
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// Draw rectangles in the angles
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LCD_Draw_Rectangle(1, 1, 20, 20, RED);
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LCD_Draw_Rectangle(LCD_SCREEN_WIDTH - 21, 1, 20, 20, GREEN);
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LCD_Draw_Rectangle(LCD_SCREEN_WIDTH - 21, LCD_SCREEN_HEIGHT - 21, 20, 20,
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MAGENTA);
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LCD_Draw_Rectangle(1, LCD_SCREEN_HEIGHT - 21, 20, 20, BLUE);
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// STARTING ROTATION
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//LCD_Set_Rotation(SCREEN_HORIZONTAL_1);
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}
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//INTERNAL FUNCTION OF LIBRARY
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/*Sends block colour information to LCD*/
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void LCD_Draw_Colour_Burst(uint16_t color, uint32_t size) {
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while ((SPI1->SR & SPI_SR_BSY) != 0);// Wait until SPI is not busy
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DATA
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;
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for (uint32_t j = 0; j < size; j++) {
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while ((SPI1->SR & SPI_SR_TXE) == 0);// Waiting for TX register to be available.
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SPI1->DR = (color >> 8) & 0xFF;
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while ((SPI1->SR & SPI_SR_TXE) == 0);// Waiting for TX register to be available.
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SPI1->DR = color & 0xFF;
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}
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}
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//FILL THE ENTIRE SCREEN WITH SELECTED COLOUR (either #define-d ones or custom 16bit)
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/*Sets address (entire screen) and Sends Height*Width ammount of colour information to LCD*/
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void LCD_Fill_Screen(uint16_t color) {
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LCD_Draw_Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT, color);
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}
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//DRAW PIXEL AT XY POSITION WITH SELECTED COLOUR
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//
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//Location is dependant on screen orientation. x0 and y0 locations change with orientations.
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//Using pixels to draw big simple structures is not recommended as it is really slow
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//Try using either rectangles or lines if possible
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//
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//void LCD_Draw_Pixel(uint16_t X, uint16_t Y, uint16_t Colour) {
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// if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;//OUT OF BOUNDS!
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//
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////ADDRESS
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// LCD_Write_Command(0x2A);
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//
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////XDATA
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// DATA
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// ;
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// CS_ON;
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// SPI3->DR = (X >> 8) | (X << 8);//inversion MSB / LSB pour envoi des 2 mots 8 bits en 1W 16bits
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////Pas d'att si FIFO full (TX buffer Empty=0) car juste 2 écriture 16 bits tiennent dans FIFO
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// SPI3->DR = ((X + 1) >> 8) | ((X + 1) << 8);
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// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
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// CS_OFF;
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//
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////ADDRESS
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// LCD_Write_Command(0x2B);
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//
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////YDATA
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// DATA
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// ;
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// CS_ON;
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// SPI3->DR = (Y >> 8) | (Y << 8);
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// SPI3->DR = ((Y + 1) >> 8) | ((Y + 1) << 8);
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// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
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// CS_OFF;
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//
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////ADDRESS
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// LCD_Write_Command(0x2C);
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//
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////COLOUR
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// DATA
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// ;
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// CS_ON;
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// SPI3->DR = (Colour >> 8) | (Colour << 8);
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// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
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// CS_OFF;
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//}
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//DRAW RECTANGLE OF SET SIZE AND HEIGTH AT X and Y POSITION WITH CUSTOM COLOUR
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//
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//Rectangle is hollow. X and Y positions mark the upper left corner of rectangle
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//As with all other draw calls x0 and y0 locations dependant on screen orientation
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//
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void LCD_Draw_Rectangle(
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uint16_t X,
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uint16_t Y,
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uint16_t Width,
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uint16_t Height,
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uint16_t Colour) {
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if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
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if ((X + Width - 1) >= LCD_WIDTH) {
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Width = LCD_WIDTH - X;
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}
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if ((Y + Height - 1) >= LCD_HEIGHT) {
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Height = LCD_HEIGHT - Y;
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}
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LCD_Set_Address(X, Y, X + Width - 1, Y + Height - 1);
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LCD_Draw_Colour_Burst(Colour, Height * Width);
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}
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//DRAW LINE FROM X,Y LOCATION to X+Width,Y LOCATION
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void LCD_Draw_Horizontal_Line(
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uint16_t X,
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uint16_t Y,
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uint16_t Width,
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uint16_t Colour) {
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if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
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if ((X + Width - 1) >= LCD_WIDTH) {
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Width = LCD_WIDTH - X;
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}
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LCD_Set_Address(X, Y, X + Width - 1, Y);
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LCD_Draw_Colour_Burst(Colour, Width);
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}
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//DRAW LINE FROM X,Y LOCATION to X,Y+Height LOCATION
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void LCD_Draw_Vertical_Line(
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uint16_t X,
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uint16_t Y,
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uint16_t Height,
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uint16_t Colour) {
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if ((X >= LCD_WIDTH) || (Y >= LCD_HEIGHT)) return;
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if ((Y + Height - 1) >= LCD_HEIGHT) {
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Height = LCD_HEIGHT - Y;
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}
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LCD_Set_Address(X, Y, X, Y + Height - 1);
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LCD_Draw_Colour_Burst(Colour, Height);
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}
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/*********************Partie de la Lib issue de LCD_GFX**************************/
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/*Draw hollow circle at X,Y location with specified radius and colour. X and Y represent circles center */
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void LCD_Draw_Hollow_Circle(
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uint16_t X,
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uint16_t Y,
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uint16_t Radius,
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uint16_t Colour) {
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int x = Radius - 1;
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int y = 0;
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int dx = 1;
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int dy = 1;
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int err = dx - (Radius << 1);
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while (x >= y) {
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LCD_Draw_Pixel(X + x, Y + y, Colour);
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LCD_Draw_Pixel(X + y, Y + x, Colour);
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LCD_Draw_Pixel(X - y, Y + x, Colour);
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LCD_Draw_Pixel(X - x, Y + y, Colour);
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LCD_Draw_Pixel(X - x, Y - y, Colour);
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LCD_Draw_Pixel(X - y, Y - x, Colour);
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LCD_Draw_Pixel(X + y, Y - x, Colour);
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LCD_Draw_Pixel(X + x, Y - y, Colour);
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if (err <= 0) {
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y++;
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err += dy;
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dy += 2;
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}
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if (err > 0) {
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x--;
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dx += 2;
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err += (-Radius << 1) + dx;
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}
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}
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}
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/*Draw filled circle at X,Y location with specified radius and colour. X and Y represent circles center */
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void LCD_Draw_Filled_Circle(
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uint16_t X,
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uint16_t Y,
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uint16_t Radius,
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uint16_t Colour) {
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int x = Radius;
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int y = 0;
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int xChange = 1 - (Radius << 1);
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int yChange = 0;
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int radiusError = 0;
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while (x >= y) {
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for (int i = X - x; i <= X + x; i++) {
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LCD_Draw_Pixel(i, Y + y, Colour);
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LCD_Draw_Pixel(i, Y - y, Colour);
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}
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for (int i = X - y; i <= X + y; i++) {
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LCD_Draw_Pixel(i, Y + x, Colour);
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LCD_Draw_Pixel(i, Y - x, Colour);
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}
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y++;
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radiusError += yChange;
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yChange += 2;
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if (((radiusError << 1) + xChange) > 0) {
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x--;
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radiusError += xChange;
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xChange += 2;
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}
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}
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//Really slow implementation, will require future overhaul
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//TODO: https://stackoverflow.com/questions/1201200/fast-algorithm-for-drawing-filled-circles
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}
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/*Draw a hollow rectangle between positions X0,Y0 and X1,Y1 with specified colour*/
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void LCD_Draw_Hollow_Rectangle_Coord(
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uint16_t X0,
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uint16_t Y0,
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uint16_t X1,
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uint16_t Y1,
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uint16_t Colour) {
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uint16_t X_length = 0;
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uint16_t Y_length = 0;
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uint8_t Negative_X = 0;
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uint8_t Negative_Y = 0;
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float Calc_Negative = 0;
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Calc_Negative = X1 - X0;
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if (Calc_Negative < 0) Negative_X = 1;
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Calc_Negative = 0;
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Calc_Negative = Y1 - Y0;
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if (Calc_Negative < 0) Negative_Y = 1;
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//DRAW HORIZONTAL!
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if (!Negative_X) {
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X_length = X1 - X0;
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} else {
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X_length = X0 - X1;
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}
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LCD_Draw_Horizontal_Line(X0, Y0, X_length, Colour);
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LCD_Draw_Horizontal_Line(X0, Y1, X_length, Colour);
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//DRAW VERTICAL!
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if (!Negative_Y) {
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Y_length = Y1 - Y0;
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} else {
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Y_length = Y0 - Y1;
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}
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LCD_Draw_Vertical_Line(X0, Y0, Y_length, Colour);
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LCD_Draw_Vertical_Line(X1, Y0, Y_length, Colour);
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if ((X_length > 0) || (Y_length > 0)) {
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LCD_Draw_Pixel(X1, Y1, Colour);
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}
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}
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/*Draw a filled rectangle between positions X0,Y0 and X1,Y1 with specified colour*/
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void LCD_Draw_Filled_Rectangle_Coord(
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uint16_t X0,
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uint16_t Y0,
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uint16_t X1,
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uint16_t Y1,
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uint16_t Colour) {
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uint16_t X_length = 0;
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uint16_t Y_length = 0;
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uint8_t Negative_X = 0;
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uint8_t Negative_Y = 0;
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int32_t Calc_Negative = 0;
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uint16_t X0_true = 0;
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uint16_t Y0_true = 0;
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Calc_Negative = X1 - X0;
|
|
if (Calc_Negative < 0) Negative_X = 1;
|
|
Calc_Negative = 0;
|
|
|
|
Calc_Negative = Y1 - Y0;
|
|
if (Calc_Negative < 0) Negative_Y = 1;
|
|
|
|
//DRAW HORIZONTAL!
|
|
if (!Negative_X) {
|
|
X_length = X1 - X0;
|
|
X0_true = X0;
|
|
} else {
|
|
X_length = X0 - X1;
|
|
X0_true = X1;
|
|
}
|
|
|
|
//DRAW VERTICAL!
|
|
if (!Negative_Y) {
|
|
Y_length = Y1 - Y0;
|
|
Y0_true = Y0;
|
|
} else {
|
|
Y_length = Y0 - Y1;
|
|
Y0_true = Y1;
|
|
}
|
|
|
|
LCD_Draw_Rectangle(X0_true, Y0_true, X_length, Y_length, Colour);
|
|
}
|
|
|
|
/*Draws a character (fonts imported from fonts.h) at X,Y location with specified font colour, size and Background colour*/
|
|
/*See fonts.h implementation of font on what is required for changing to a different font when switching fonts libraries*/
|
|
void LCD_Draw_Char(
|
|
char Character,
|
|
uint16_t X,
|
|
uint16_t Y,
|
|
uint16_t Colour,
|
|
uint16_t Size,
|
|
uint16_t Background_Colour) {
|
|
uint8_t function_char;
|
|
uint8_t i, j;
|
|
|
|
function_char = Character;
|
|
|
|
if (function_char < ' ') {
|
|
Character = 0;
|
|
} else {
|
|
function_char -= 32;
|
|
}
|
|
|
|
char temp[CHAR_WIDTH];
|
|
for (uint8_t k = 0; k < CHAR_WIDTH; k++) {
|
|
temp[k] = font[function_char][k];
|
|
}
|
|
|
|
// Draw pixels
|
|
LCD_Draw_Rectangle(X, Y, CHAR_WIDTH * Size, CHAR_HEIGHT * Size,
|
|
Background_Colour);
|
|
for (j = 0; j < CHAR_WIDTH; j++) {
|
|
for (i = 0; i < CHAR_HEIGHT; i++) {
|
|
if (temp[j] & (1 << i)) {
|
|
if (Size == 1) {
|
|
LCD_Draw_Pixel(X + j, Y + i, Colour);
|
|
} else {
|
|
LCD_Draw_Rectangle(X + (j * Size), Y + (i * Size), Size, Size,
|
|
Colour);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*Draws an array of characters (fonts imported from fonts.h) at X,Y location with specified font colour, size and Background colour*/
|
|
/*See fonts.h implementation of font on what is required for changing to a different font when switching fonts libraries*/
|
|
void LCD_Draw_Text(
|
|
const char *Text,
|
|
uint16_t X,
|
|
uint16_t Y,
|
|
uint16_t Colour,
|
|
uint16_t Size,
|
|
uint16_t Background_Colour) {
|
|
while (*Text) {
|
|
LCD_Draw_Char(*Text++, X, Y, Colour, Size, Background_Colour);
|
|
X += CHAR_WIDTH * Size;
|
|
}
|
|
}
|
|
|
|
/*Dessine une image dans une zone de l'ecran, aux coordonnées X et Y*/
|
|
//CONVERTISSEUR: http://www.digole.com/tools/PicturetoC_Hex_converter.php
|
|
//65K colour (2Bytes / Pixel)
|
|
//void LCD_Draw_Image_XY(
|
|
// const char *Image_Array,
|
|
// uint16_t X,
|
|
// uint16_t Y,
|
|
// uint16_t Width,
|
|
// uint16_t Height) {
|
|
// LCD_Set_Address(X, Y, X + Width - 1, Y + Height - 1);
|
|
//
|
|
// DATA
|
|
// ;
|
|
// CS_ON;
|
|
//
|
|
// for (uint32_t i = 0; i < Width * Height * 2; i += 2) {
|
|
// while ((SPI3->SR & SPI_SR_TXE) == 0);//Si FIFO full (TX buffer Empty=0), on attend
|
|
//// on utilise l'ecriture 16 bits dans DR, pour des envois 8 bits
|
|
//// Le LSB doit etre place ds le MSB :
|
|
// SPI3->DR = ((short) Image_Array[i + 1]) << 8 | Image_Array[i];
|
|
// }
|
|
//
|
|
// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
|
|
// CS_OFF;
|
|
//}
|
|
/*Draws a full screen picture from flash. Image converted from RGB .jpeg/other to C array using online converter*/
|
|
//USING CONVERTER: http://www.digole.com/tools/PicturetoC_Hex_converter.php
|
|
//65K colour (2Bytes / Pixel)
|
|
//void LCD_Draw_Image_Full(const char *Image_Array, uint8_t Orientation) {
|
|
// switch (Orientation) {
|
|
// case SCREEN_HORIZONTAL_1:
|
|
// LCD_Set_Rotation(SCREEN_HORIZONTAL_1);
|
|
// LCD_Set_Address(0, 0, LCD_SCREEN_WIDTH, LCD_SCREEN_HEIGHT);
|
|
// break;
|
|
//
|
|
// case SCREEN_HORIZONTAL_2:
|
|
// LCD_Set_Rotation(SCREEN_HORIZONTAL_2);
|
|
// LCD_Set_Address(0, 0, LCD_SCREEN_WIDTH, LCD_SCREEN_HEIGHT);
|
|
// break;
|
|
//
|
|
// case SCREEN_VERTICAL_1:
|
|
// LCD_Set_Rotation(SCREEN_VERTICAL_1);
|
|
// LCD_Set_Address(0, 0, LCD_SCREEN_HEIGHT, LCD_SCREEN_WIDTH);
|
|
// break;
|
|
//
|
|
// case SCREEN_VERTICAL_2:
|
|
// LCD_Set_Rotation(SCREEN_VERTICAL_2);
|
|
// LCD_Set_Address(0, 0, LCD_SCREEN_HEIGHT, LCD_SCREEN_WIDTH);
|
|
// break;
|
|
// }
|
|
//
|
|
// DATA
|
|
// ;
|
|
// CS_ON;
|
|
//
|
|
// for (uint32_t i = 0; i < LCD_SCREEN_WIDTH * LCD_SCREEN_HEIGHT * 2; i += 2) {
|
|
// while ((SPI3->SR & SPI_SR_TXE) == 0);//Si FIFO full (TX buffer Empty=0), on attend
|
|
//// on utilise l'ecriture 16 bits dans DR, pour des envois 8 bits
|
|
//// Le LSB doit etre place ds le MSB :
|
|
// SPI3->DR = ((short) Image_Array[i + 1]) << 8 | Image_Array[i];
|
|
// }
|
|
//
|
|
// while ((SPI3->SR & SPI_SR_BSY) != 0);//Attendre fin envoi trame
|
|
// CS_OFF;
|
|
//}
|